Showing posts with label MMO. Show all posts
Showing posts with label MMO. Show all posts

Thursday, 15 May 2014

The Art of Sneaking

Ragnar Grimhammer, Dragon Knight
of the Daggerfall Covenant
I had my first taste of PvP in The Elder Scrolls Online the other night. After my little static group had been adventuring around Auridon in the Aldmeri Dominion for a few hours on Saturday night we were joined in our Mumble channel by a few other folks who were going to take their Daggerfall characters to Cyrodiil to partake of some PvP. I'd recently got my own Daggerfall alt, a fierce Nord Dragon Knight called Ragnar Grimhammer, up to the required level 10 and so for the first time was able to join them.

First impressions are good. In principle it has a lot in common with the old Warhammer Online RvR gameplay; a huge open map with keeps and outposts for the teams to capture. In this instance though there are three teams instead of Warhammer's two, meaning there are usually multiple fights to choose from rather than just steamrollering or being steamrollered in one huge zerg. Cyrodiil, the map in which the PvP takes place, is gigantic. So much so that I felt totally out of my depth without a horse and I feel I really need to get one before I go back again. Fortunately I have the Imperial edition of the game meaning I can pick up a basic horse for the princely sum of 1 gold piece, so that's not a problem. The fights themselves tend to be of two types; large zergs attacking and defending keeps, and smaller skirmishes out in the open countryside between small bands of players. I prefer the latter, although the former is far more productive as far as XP and loot is concerned.There are also several PvE missions available whilst in the PvP zone, and this adds a sense of purpose to the proceedings, giving you something else to do other than tagging onto the back of your Empire's main zerg and hanging on for dear life. We spent a good deal of time doing these missions and so didn't really see too much of the huge pitched battles, though we did take part in a few keep defences. We spent a lot of time out in the wilds creeping about either trying to get to our quest destination without being spotted, or trying to get close enough to a group of enemies that we had a chance of taking down ourselves.

Sneaking outside an enemy Keep.
The sneaking mechanic is what makes the game so fun for me. As long as you stay crouched and far enough from an enemy player you won't show up on their screen. This makes for some fantastic moments of gameplay. Such as crouching behind a tree as dozens of enemy players stream past on horseback, just praying one of them doesn't stray too close. Or the time we spotted a couple of enemies lurking around some rocks on the brow of a hill, we fanned out to surround them, crept up as close as we could without being spotted and then all charged in for the kill with arrows whistling, spells crackling and swords and hammers swinging. It felt really epic!

The respawn map. I see a lot of this.
It's very fun, although with only limited ranged attacks available to me at the moment some of the fights, (mainly the big Keep defences/assaults), can get a little frustrating. I'm going to get a little more time sunk into that character I think to get him up to level 15, meaning I can have a bow and a melee weapon equipped at the same time and maybe even spend a couple of skill points on some bow attacks. All in all though, the PvP game in ESO gets a big thumbs up and Im looking forward to our next outing!


Tuesday, 13 May 2014

The Sisters of EVE

Just a quickie this morning because I've got last nights Game of Thrones to catch up on before bed, but I did want to just quickly mention that four and a half years after starting it, I finally finished the Sisters of EVE epic mission arc "The Blood Stained Stars" in EVE Online!
That's quite a trek

In my first encounter with EVE Online back in September of 2009 I did what all good newbies do and followed the initial set of missions that are offered up to you. They do a reasonable job at introducing you to some of the things you can do to while away the hours in the game, but to be honest they barely scratch the surface. Probably the most useful set of missions for the new player is The Blood Stained Stars mission arc offered up by The Sisters of EVE corporation. Some forty nine missions spanning seven chapters will take you from your first combat frigate up through your first destroyer and into, (as long as you save up the mission rewards in order to buy and fit the damn thing), your first cruiser class ship, which you'll probably need for the last mission. I don't really remember much about the early chapters, but I think you get a few implants and skill books as rewards, possibly even a ship or two? I really don't remember. What I do remember is that somewhere along the line I ended up with a mission that required me to leave Gallente space and head over to Hek, the main trading hub in Minmatar space. This was a trek of 10 or so jumps and when I got there one of the first few missions was something like a further 23 jumps. I could have got it down to about 18 by going through low-sec space, but as a newbie that was too scary and really not worth the risk for such a small saving. It was at that point I gave up and headed back to my home station to start a life as a small time industrialist and regular mission runner.

I've burned out, gone away and come back to EVE two or three times in the intervening years and each time I come back I see that mission listed as "offered" in my mission log and think, "One day", but until this weekend I've never thought to actually try and finish it. So I loaded up in my Thorax and went for a long, long ride. It took two fairly long play sessions to actually finish the whole arc, and at this stage in my career the one million ISK reward for completing the final mission was pretty anti-climactic. I can make that in about 3 minutes mining Blue Ice, so it was a dreadfully unproductive couple of days as far as wealth accumulation is concerned. It did give me a good sense of completion though, having finally got through it all. I just wish I'd stuck at it back at the start when a million ISK in one payout would have been a big deal! I also wish I hadn't left some loot all the way over in Lisudeh, some 19 jumps away from were I currently am!

Monday, 12 May 2014

Adventure Time

The lighting effects in ESO are superb
My Saturday night this week was spent gadding about in the new shiny on my list of currently played games, The Elder Scrolls Online. I've got a small static group on the go in there with my RL friends and neighbours Welshtroll and his good lady wife. We get together on one of my nights off and spend a pleasant few hours questing through Tamriel with our Aldmeri Dominion characters, helping the needy, fighting monsters, exploring dungeons and generally fulfilling our destinies as great heroes of the age.

It's a very nice game. The quests are well put together and unlike most MMOs it doesn't feel like you are traipsing from one quest-hub to the next. The quests are nicely spread out through the world and there are plenty that are just out in the wild, waiting to be stumbled upon by adventurous explorer types. Best of all I've yet to come across a typical "Kill 10 rats" type quest. It's all fully voiced and the quest objectives are nicely varied, meaning we can spend several hours just chaining quests together without getting bored.

We seem to have accidentally put together a fairly synergistic group of classes. We've got a Khajiit Dragon Knight who is quite tanky whilst still being able to deal a good amount of damage; a Wood Elf Nightblade who does lots of stealthy sneaking about and has high point damage DPS; and I'm playing an Imperial Templar with a nice mix of damage and healing. So far we are able to pretty much burn through any foes we come up against before they have time to do any serious damage to us, but for the trickier ones our individual abilities often mean the difference between succeeding and the group wiping. We've had a few deaths along the way, but way less than I would have expected by now. In keeping with the differentness of the quests in ESO, similarly the characters feel different to most other MMOs. The limited hot bar and the directional FPS style attacks make for much more involved combat than in something like LOTRO or WoW. The combat feels solid, and while individually characters can sometimes feel a little underpowered, as part of our little group I do feel like something of a badass, which is always good!

The main thing the game has going for it though is it's graphics engine and world design. It is quite simply the best looking MMO ever released. We often find ourselves stopping mid quest to take in the scenery and the level of detail in the world is simply mind-boggling. Combined with a really good score and subtle but atmospheric ambient sounds the Tamriel of Elder Scrolls Online feels like a fully realised and lived in world. I can think of far worse places to spend a Saturday night.

Wednesday, 7 May 2014

Farming the Farmers

An NC Sunderer
I joined up with my outfit mates in PlanetSide 2 for a couple of hours last night. We were fighting on Indar as usual and hopping around from fight to fight, winning a few, losing a few. Nothing out of the ordinary. Eventually the fight lead us, as it usually does given enough time, to The Crown. As we were getting closer to our target we could see that the Vanu Sovereignty had a fairly formidable air presence around the base, groups of Scythe fighters whizzing about the place and a couple of Liberator gunships looking for easy targets. Our merry little band, trundling along in an almost defenceless Sunderer, was one such easy target.

Usually, we would just try and run the Sunderer in as close as we dared, deploy it, and head into the base on foot, but with the amount of VS air in the area we wouldn't have got very far. So, instead of hiding our little bus in an inconspicuous corner, we first suited up with Anti-Air MAX suits and AA lock-on rocket launchers and then drove our tempting easy kill right into the open valley below the enemy aircraft. A liberator spotted us first. As it angled in for an attack run on us, our defenceless little bus suddenly sprouted seven tooled up and ready AA monsters. The Liberator's heavy guns and thick armour were no match for us and within seconds it was little more than a burning husk falling from the sky. Flush with success, we all piled back into the Sunderer and trundled off again. It wasn't long before we attracted the attention of a keen eyed Scythe pilot, eager to stick a few rockets into our lonely and defenceless Sunderer and gorge on all the lovely XP within. "Scythe incoming, lets get him!" came the cry from our driver over TeamSpeak, again, our defenceless slow moving brick suddenly became a pilots worst nightmare. This one used the speed and manoeuvrability of his craft to try to escape, but he'd taken too much damage before he realised what was happening. Just as he afterburnered away for the safety of the hills a lone lock-on missile streaked through the sky after him. Boom! Goodnight Scythe! Before we could get back in the bus a Lightning tank sprang up over a sand dune next to us, spotted our Sunderer and started firing, fortunately the Sunderer was deployed so I switched out my MAX's flack cannons for a pair of Falcon Anti-Vehicle launchers. Combined with the power of half a dozen dumb-fired AA rockets, he didn't last long. The driver bailed out, but was quickly chased down.
A VS Liberator Gunship

This went on for the next half an hour or so before I had to go to work and I have to say, it is the most fun I've had in that game for quite a while. Our group may be small, but when we can stick together and have a common cause, it's surprising how much of a difference we can make. We managed to keep the whole area clear of enemy air for a while, and even had time to fall back and scupper an assault on the base behind us. It was a really fun evening, and a reminder that despite it's flaws, PlanetSide 2 is THE best game on the market at the moment for having a laugh with a bunch of mates. I think I might even pop back in this evening for another go!

Tuesday, 6 May 2014

Return to New Eden

My Miasmos ore hauler leaving a station
Where was I?... Oh yes, video games! Jon over at How to Murder Time has recently re-posted all of the old Van Hemlock podcasts and I've been slowly working my way through them. The early ones are quite heavily EVE based, and being of a highly suggestible nature I am of course now playing EVE again.

Eve Online is a strange beast. It can be utterly impenetrable to the newbie, yet has the scope and scale to allow it's player driven content to make its way onto international mainstream news. Massive battles with hundreds of thousands of real-world dollars worth of ships being destroyed; intrigue and espionage allowing a single player to destroy a massive player alliance from within. EVE is the epitome of multiplayer. The vast bulk of its content is derived from players interactions with each other and yet here I am, soloing it and soloing it hard. I've only been back a few weeks but I've easily put in 100 hours in that time and all of it has been solo.

My Thorax, bristling with rail-guns
I'm kind of intrigued by the prospect of joining up with a big corp or alliance and heading off into the wilds of 0.0 security space, but it feels to me like I'd need to make a commitment to the game I just don't think I want. I think the added pressure of that would make me burn out on the game altogether more quickly than I would do otherwise. So here I am, treating one of the most hardcore PvP MMO's as a kind of relaxation aid. I load up into my Mackinaw mining ship, head out to a nice quiet asteroid belt in high sec and start mining some big juicy space rocks. Since getting a nice new 27" monitor my old 20" Samsung has been given a new lease of life as a second monitor. Most EVE players in this situation would have a second account running to provide assistance to their main account, a hauler maybe, so the mining vessel never need leave the asteroid belts. However, as is fairly obvious, I'm not most EVE players. I'm using my second monitor to browse the web, read and write blogs, catch up on missed TV or power watch a series of something on Netflix. EVE is my perfect companion to a few hours of idle surfing, happy to get on with something by itself and only requiring occasional input from me. And all the while the ISK, (in game currency), keeps trickling in, be it from the sale of unrefined Blue Ice or from my little Catalyst, (a Destroyer class spaceship), production line that most of my asteroid grazing goes towards supplying. If I fancy a change of pace I can hop in my Rifter or my Thorax and run a few Agent combat missions, pew-pewing against AI controlled drones and pirates. I'm in the process of training up to be able to fly and kit out a Battleship in order to do some higher level agent missions and really start making some money off them, but for now they are a fun way of mixing up my more sedate industrial activity.


I'm 100% sure that if any real EVE player was to read this they'd sadly shake their head before calling me a n00b and telling me I'm playing the game about as wrong as it is possible to play it. I'm well aware of that, but you know what? I'm really enjoying it the way I'm doing it for now, so sod off!

Wednesday, 30 June 2010

Turbine and Twisted Pixel work on "Secret MMO"

I was talking gaming the other night with my friend Welshtroll, as happens quite often, and he pointed me in the direction of this article on joystiq.com. A statement from Twisted Pixel, (Splosion Man, Comic Jumper), confirming that they had been contracted by MMO giants Turbine, (DDO, LOTRO), to work on an as-yet unannounced console MMO! So, this got us thinking as to what this game might be.

For the MMORPG genre to finally make the jump to console it's going to need to be something that lots of people want to play, including, or should that be especially, people who have never had the slightest urge to play an MMO before. Star Wars already has an MMO out in the form of SOE's Star Wars Galaxies, and another one on the way, BioWare's hugely anticipated Star Wars: The Old Republic. Another massive franchise that already has an MMO is Lord of The Rings, which, like the Star Wars games, is only available on the traditional MMO platform, the PC.

The only IP I can think of that carries enough clout to finally bridge the gap between the hardcore PC gamer and the casual console user is, of course, Harry Potter.

There are a few clues in the statement that would back this up. For the game to be in or nearing a state of completion, the full arc of the story needs to already be known, but for an almost finished game to have not even been announced means that the publishers/developers are waiting for something to happen to time their announcement to. The Harry Potter franchise fits this bill perfectly. The series of books came to a close a few years ago now, giving Turbine all the story, background and world detail they need to make the game; and with the release of the final film later this year there is the perfect event to tie the announcement in with. Also, the fact the final film is being released in two parts is an ideal marketing situation for any tie-in game. If the announcement is held off until the launch of part one in the autumn, Turbine can piggy-back on the massive Hollywood publicity machine, and ride the hype all the way through to the summer of next year when they can launch the game to coincide with the release of the final movie in the series.

The other major clue is Warner Bros. recent purchase of Turbine. At the time, it looked like this was a move to ensure Warner had the rights to all of the Lord of the Rings game franchises, but the fact that Warner are the studio behind the Potter movies seems to now reveal ulterior motives behind the acquisition.

So there you have it. Turbine will announce Harry Potter as their next MMO title sometime around November 2010, and will release the game on PC AND console somewhere around July 2011.